It’s been a while since I did any updates regarding my phonics shmup; the stress of leaving a job and moving intercontinentally took its tool. When I stopped working on the game in April, I had broken it in magnificent ways. Now the broken is gone and I’ve added some colorblind friendliness features and built…
Tag: gamedev
Phonics Shmupdate: Phoneme Display Swap!
There’s some work to be done here involving the animations’ timing and the feel of things… but it functions. Hurrah! There’s definitely a bug that allows one button to change position without the other button moving to swap places with it. I need to play around with it more. Making it so that the player…
Phonics Shmupdate: Visible Progress! :D
Here’s the proof that all the recent effort spent on refactoring my phonics shmup was worth it — things are visibly changing and gameplay is evolving. :D
Phonics Shmupdate: More and Better Refactoring, New Classes Made, Other Stuff
It’s been a while since I updated. To be honest, I don’t exactly remember all changes I’ve made. I’ve been working on it here and there in spare moments amongst busy times. Many things have been refactored; I undid some unnecessary future-proofing I did in the previous update’s refactoring because it was silly and hard…
Phonics Shmup Progress: A Menu, Credit Where Due, and Refactoring
This has been an interesting week. I had work in on the shmup in bits and pieces around other things. The menu screen, with a credits panel that pops up, is the biggest visible change. I also added some particles for the disruptor broadcast. Most of the work I got done, though, was refactoring.
Phonics Shmup Progress: Caught Up in Unity!
This is just a quick post to say that I did get the phonics shmup caught up in Unity to where I had it in Godot.* It took me about as much time as I expected, though I didn’t get the work done on the days I expected. It now does everything the Godot version…
Phonics shmup progress, 3/8 and 3/14
I am trying to get in the habit of changing how I talk about this project. Apparently shmups don’t count as shooters to some people. The way I see it, you’re shooting things, ergo it is a shooter, but I prefer to use terms in standard ways, so here we are. Anyway, I’ve had two…
Reviving the Phonics Shooter
I started a project ages ago, a game that was to be a shooter intended to help students learn phonics. The ship shoots sound bullets; all the enemies have letters on their ships and are only vulnerable to the sounds those letters make. Some ships are therefore only vulnerable to one sound, while a C…
The Open Bundle
Six years later edit (April 21, 2019): Links to the bundle have been removed. They now lead to a page that seems dangerous. Additionally, I’m no longer convinced bundles are a good thing. That’s another story, though. There are so many game bundles on the internet (thank you, Humble Bundle, for making this a trend)…