This is the sixth in a series of posts about Recount, an add-on for World of Warcraft. It gathers and reports on data taken during combat.
- The Introduction
- Display Window Basics
- Damage Done Details
- The DPS Report
- Damage Taken and Friendly Fire
- Healing Done
The Healing Done summary chart is very similar to the Damage Done chart. Players are listed by their total healing done, with the largest healing volume at the top and the lowest at the bottom. Each bar shows the player’s name and the total amount healed. In parentheses next to the total amount healed are a healing per second (HPS) value and the percentage of total healing done by all players which was contributed by that player. Total healing done and the HPS number include overhealing done.
Some World of Warcraft players have a chronic problem with accepting raid invitations and failing to show up to them. It’s a problem I’ve seen before in Dungeons & Dragons, as well. The player is of the “it’s only a game” mentality — since it’s only a game, it doesn’t matter if he shows up or not.
While it’s true that it’s only a game, such people fail to see is that it’s not about the activity you engage in. It’s about the people on the other side of the table — or internet, in the case of WoW. We could be planning a huge cake-baking session, for example, and if the guy bringing all the flour decides at the last-minute that he’d rather go see a movie with his friends, well… sure, we can get flour somehow. It’s likely to take at least half an hour, though, and that’s several other people’s time wasted because one person was inconsiderate. In business terms, if you wasted half an hour of nine people’s time at the example wage of $10 an hour, then that’s 4.5 hours or $45 (plus the extra taxes employers have to pay).
This is the fifth in a series of posts about Recount, an add-on for World of Warcraft. It gathers and reports on data taken during combat.
The next two reports I cover, again clicking to the right in Recount, are not complicated. Their formats are similar to those of reports covered previously.
The Damage Taken Report
The Damage Taken summary chart lists players in order according to who took how much damage. Each player’s bar shows how much damage they took, followed in parentheses by what percentage of the total damage taken by everyone was taken by that player.
Clicking on a player’s name in the list brings up a detail window similar to those for the Damage Done report.
This is the fourth in a series of posts about Recount, an add-on for World of Warcraft. It gathers and reports on data taken during combat.
A Quick Note
In my last installment I overlooked the most obvious part of the Damage Done window, which is the summary chart. It’s fairly straightforward, but I still should have covered it.
The chart lists all the players who did damage during the fight or fights for which data is displayed. The player who did the most damage is at the top of the chart. Each player is represented by a bar in the color which commonly represents their class. Overlaid on that bar are the player’s name and the total damage they did during the fight or fights for which data is displayed, followed by parentheses containing a decimal number representing the damage the player did per second while in combat and what percentage of all damage done came from that player. All of the summary charts Recount displays use similar formatting.
This is the third in a series of posts about Recount, an add-on for World of Warcraft. It gathers and reports on data taken during combat.
Individual Player Data – Mouse Over
In the last installment, I introduced the basics of the Recount window you see by default. If you hover your mouse cursor over a player’s name on the Damage Done summary data chart, you get some detail on the top three damage-dealing abilities/spells used by that player and on which three mobs the player has done the most damage. If that player has a pet (be it a permanent companion like a hunter’s pet or a temporary cooldown pet like a shadow priest’s shadowfiend), the top damage abilities of that pet are also shown.
This is the second in a series of posts about Recount, an add-on for World of Warcraft. It gathers and reports on data taken during combat.
Display Window Basics
The main window is the only one you’ll ever see if you don’t play around with the addon much. It gives you the most basic summaries of the collected data, shown as ranked bar charts. It also has a number of buttons serving various purposes. Not all of these buttons appear on all windows.
This is the first in what is to be a series of posts about Recount. Links to the rest are at the bottom.
What Recount Is
Recount is an add-on for World of Warcraft. It keeps track of many types of battle data for all members of your group. The data collected and displayed by Recount are:
Too many World of Warcraft players rely on this:
as an indicator of how good a player one is. Or on the color of the names of one’s gear. Or on how fast they got from 0 to 80. None of these are good indicators. There’s also a vast difference in what it takes to be good at PvP versus being good at PvE. (Usually, people who are good at PvP are also good at PvE, though the reverse is far less common.) Since I personally suck at PvP, having little interest in it, I will focus here on what it takes to be a good PvE player.
If you were to trace the balance of power between classes in World of Warcraft over the course of multiple patch updates, you’d probably find it similar to watching a very drunk man walking down the street. In one version, warlocks are overpowered. Next, it’s the hunters’ turn. There go the rogues. Hey, warlocks again! Oooooh, mages! Watching the series of nerfs and buffs and nerfs and buffs to one’s favorite character can cause inflammation of the brain and outright frustration.