I have a list on Twitter that just has amusing accounts in it. Most of those accounts are ones I don’t actually follow. I want them around to look at them when I have the time and inclination to do so, but I don’t want their tweets clogging up my general feed for everyday use. There’s one exception: Peter Molydeux.
Peter Molydeux is a fake personality modeled after Peter Molyneux. I won’t go into the whole tale of how this fake personality came about, but it has its own Wikipedia article and can otherwise be searched online easily. What comes out of this fake account are some pretty outrageous and thought-provoking ideas for games, none of it fitting standard molds.
Anyway, for the first time in several weeks, I was sifting through my amusing accounts list and came across a Peter Molydeux tweet from two days ago, which led to this:
The answer to this, for me, was obvious: Tiny Tina’s Assault on Dragon Keep, the final DLC for Borderlands 2. It’s quite possibly the best DLC I’ve played for any game. I would argue it’s also the best expansion I have played for any game. I can’t recall any other time I’ve cried at an FPS. The reason this one hits so hard is that what appears to be a riff on Dungeons & Dragons is actually a story about the character with the saddest backstory coping with loss.
Finally back with another Let’s Talk About video, this time on Cornerstone: The Song of Tyrim. I like this game, but the devs had an overly ambitious plan for the budget they crowdfunded, and that makes this a great example of why we need both AAA and indie games. Transcript is below the break.
There’s an awesome game out called Epistory: Typing Chronicles. It’s an adventure game controlled entirely via typing, and although it looks to some like just another typing game, it’s not. Script is below.
Downwell surprised me by being so awesome that I felt a strong need to make it the subject of my first Let’s Talk About [GAME] video, but this is the game I originally planned to do first. Mini Metro is my personal favorite game of 2015. Script is below.
Final Fantasy XIV: A Realm Reborn (hereafter ARR) officially launched last week. The developers aimed to make a game that was renowned for being terrible into something good. Square Enix didn’t anticipate so many people wanting to play, though. There are not nearly enough servers for us all.
There’s been so much demand for the game it took me four hours of trying to log in yesterday. They’ve capped the number of people who can log on to a given server at any given time. This makes it hard to actually get in to play the game. Once you do manage to log on to a character, though, the experience is great. This way, Square Enix has managed to avoid the problem of lag, lag, lag that usually plagues highly-anticipated MMOs (and their expansions) when they are first released. This excellent gameplay experience comes, however, at the cost of angry customers.
This is a long article, so here’s my TL; DR: It’s like Final Fantasy XI, but with some modern MMO conventions. I recommend it, but if you want to play it you should wait a bit before doing so.