Finally back with another Let’s Talk About video, this time on Cornerstone: The Song of Tyrim. I like this game, but the devs had an overly ambitious plan for the budget they crowdfunded, and that makes this a great example of why we need both AAA and indie games. Transcript is below the break.(more…)
I don’t generally like endless runners, but Alto’s Adventure is something special. Below is the script for my newest Let’s Talk About… video discussing why.(more…)
Three years later edit (April 21, 2019): Although I still agree with most of this, if I were writing this script today, I wouldn’t say Japanese companies “don’t understand the internet.” It’s true that companies like Square-Enix, Nintendo and Atlus have made moves involving Let’s Play videos that boggle my mind. It feels like they’re trying to control things that can’t be controlled. However, I now have a better understanding of cultural differences and law. I can only assume they’re dealing with pressures beyond my ken, though I’m still not down with the results.
I was rather salty about the fact that Square-Enix uses the PS4’s stream blocking capabilities on cutscenes in FFX/X-2 HD Remaster. Having gained some distance between me and the making of my FFX let’s play, I’ve made a video talking about why I think it’s a bad thing to for Square-Enix to have done and how I think the blocking might have come about.(more…)
Downwell surprised me by being so awesome that I felt a strong need to make it the subject of my first Let’s Talk About [GAME] video, but this is the game I originally planned to do first. Mini Metro is my personal favorite game of 2015. Script is below.(more…)
Happy new year! I’ve made another video for YouTube, this time about a roguelite game called Downwell. The script is after the break. If you don’t know what I mean by roguelite, check out my video RogueliKes, RogueliTes, and Procedural Death Labyrinths.(more…)
It’s been forever and a day since I posted anything here. Fall is busy in general for me as a JET ALT who is very involved with her schools. I was also working on and releasing my first finished video game, Ultra Hat Dimension. It was a great, if stressful experience. Check the game out and look for a postmortem in the near future.
Now that’s finished, I’ve begun making videos besides my critical/reminiscent long-form FFX let’s play. My first one is about the terms “roguelike”, “roguelite”, and “procedural death labyrinths” — both how the terms came about and how I use them. It’s a lead in to a series of one-offs about games I’ll be doing. The video script is below the embed.(more…)