Let’s Talk About Cornerstone: The Song of Tyrim

Finally back with another Let’s Talk About video, this time on Cornerstone: The Song of Tyrim. I like this game, but the devs had an overly ambitious plan for the budget they crowdfunded, and that makes this a great example of why we need both AAA and indie games. Transcript is below the break.

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Pondering… PS4 Stream Blocking

I was rather salty about the fact that Square-Enix uses the PS4’s stream blocking capabilities on cutscenes in FFX/X-2 HD Remaster. Having gained some distance between me and the making of my FFX let’s play, I’ve made a video that talks about why I think it’s a bad thing to for Square-Enix to have done and how I think the blocking might have come about.

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Pondering RogueliKes, RogueliTes, and Procedural Death Labyrinths

It’s been forever and a day since I posted anything here. In addition to fall being busy in general for me as a JET ALT who is very involved with her schools, I was working on and releasing my first finished video game, Ultra Hat Dimension (which was a great, if stressful experience; check the game out and look for a postmortem in the near future).

Now that that is finished, I have finally begun making videos besides my critical/reminiscent long-form FFX let’s play! My first one is about the terms “roguelike”, “roguelite”, and “procedural death labyrinths” — both how the terms came about and how I use them. It’s a lead in to a series of one-offs about games that I’ll be doing. The video script is below the embed.

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