Aww -- no, no, no!\n\n//Anyone// can make a game. There are lots of game making programs out there that allow people to make games without an ounce of programming capability -- [[Twine|http://www.twinery.org]], for example, which is what this was made in.\n\nAnd only //you// can make the games //you// can make. You have ideas, don't you? Sure, someone's guaranteed to have thought of at least some of those ideas before. But [[your unique collection of experiences]] gives you a different perspective than anyone else. You can make something unique. You just have to [[try it.|Start]]
Ah! Sorry. Didn't mean to pry.\n\n<<display LDAnyway>>
Working overtime, or just super tired after work?\n\n[[Overtime.|Wanna Talk?][$busyWith = "overtime"]]\n[[Tired.|Wanna Talk?][$busyWith = "tired"]]\n[[Mind your own business. :P]]
Does not exist by default. Player input string that can be filled via [[Yeah, actually, that would be great.]]
What are your hobbies? Your responsibilities and achievements? Who do you hang out with?\n\nI like to program and to weight lift. I enjoy cycling. I play games to write about them and to relax and as a way to enjoy the company of others. I like reading -- both in English and in Japanese. I love models and figurines, though I don't like owning a lot of stuff and mostly enjoy them from afar. I don't put models together myself because if I must choose a creative pursuit, I would rather write or sew or program. And singing and acting are such an inherent part of who I am that I almost forgot to include them here.\n\nI live halfway around the world from where I was born, a third of the way around the planet from where I was raised. I have a degree in Japanese, but I teach English. I have a certificate that says I can understand Japanese at the business level, though I failed a kanji certification test back in June -- one that could be passed by just about any Japaense second grader. I'm the daughter of a Jamaican immigrant to the United States (and became a spy for the U.S. Army) and a white woman born in Texas and raised in New Mexico, and I am the only person in my nuclear family who has a college degree. (Though Mom is working on hers now. <3 GO MOM! :D)\n\nMy closest friends include a conservative, pro-gun Christian who believes that gay people are going to hell but have every right to do so if they wish; a woman who grew up in poverty and when her parents didn't fulfill their duties, proceeded to work on top of school to keep her family in food and utilities, then got a job and dragged herself into the middle class in spite of having to raise a kid straight solo out of high school; someone who is brilliant and creative and could do anything they want if they could just conquer their anxiety problems; and the most penny-pinching person I have ever met in my life. I get along fabulously with all of these people, but when I try to host parties things get akward because none of them get along well with each other.\n\nI am at the intersection of a thousand thousand little worlds. You are the intersection of a //different// thousand thousand little worlds. That's true of everyone, and how and where those worlds intersect makes us who we are.
It's Ludum Dare weekend! The theme will be announced in 30 minutes. Are you ready?\n\n[[Yes, of course!|Ready for LD]]\n[[Er... no. Not really.|Not Ready for LD]]
The $busyWith variable does not exist at the start of the game. If the player indicates that they are unprepared for LD due to being busy, it could be one of the following strings:\n\nwork\novertime\ntired\n\nrelationship\nlove\nfriendship\n\nother\n\n[[I've been too busy lately to prepare.]]\n[[Work.]]\n[[Relationship.]]\n[[Wanna Talk?]]
Excellent! What will you do now?\n\n[[Check the list of possible themes one last time!|Earthquake]]\n[[Quintuple-check my tools!|Earthquake]]\n[[Hang out in IRC!|Earthquake]]\n[[Yell my excitement on Twitter!|Earthquake]]\n[[Go for a walk!|Earthquake]]\n[[Eat something!|Earthquake]]\n[[Read a book!|Earthquake]]\n[[Watch something!|Earthquake]]
New Ludum Dare Game
Go ahead! I'm all text input box. Tell me how you really feel.\n\n<<textinput $playerTroubles [[Vent]]>>
EARTHQUAKE!!!\n\nYou get to the ground next to your computer desk just before the roof collapses. Your desk protects you, though it and your computer pay the ultimate price. Luckily no one else was home -- your significant other was walking your snake at the time.\n\n...\n\nHonestly, I didn't have time to actually finish this Ludum Dare entry. If you haven't already, I suggest you [[restart the game|Start]] and check out the branches about not being ready to start; I did get those done.\n\nOtherwise, you should totally check out the other games people made for [[Ludum Dare 30|http://www.ludumdare.com/compo/ludum-dare-30/]]. I'm pretty excited to see what we get. :3<<if $playerTroubles>>\n\n//By the way... I was totally planning to give you a chance to put this in your game:// "<<print $playerTroubles>>"<<endif>>
I see. Well... do you want to try to make a game for Ludum Dare anyway?\n\n[[Yeah, I'll give it a go.]]\n[[Nah, I'll just play other people's games later.]]
<<display "My Experiences">>\n\nEveryone draws inspiration from their experiences to make games, and that's part of what makes game jams like [[Ludum Dare|What is Ludum Dare?]] so special -- with so many people making so many games, there are guaranteed to be new things made.
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tcolor: black;\n\tbackground-color: white;\n\tfont-size: 18px;\n}\n.passage a {\n\t/* This affects passage links */\n\tcolor: purple;\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\tcolor: #660066;\n\ttext-decoration: underline;\n}\n.storyElement {\n\tcolor: black;\n}\n#sidebar li a {\n\tcolor: purple;\n}\n#sidebar li a:hover {\n\tcolor: #660066;\n}\n
Oh. Really? o_O\nUm... I... can I help you with that?\n\n<<if $knowsLD>>What is Ludum Dare? It's //awesome//, that's what!\n<<else>>[[What is Ludum Dare?][$knowsLD = true]]\n<<endif>><<if $canMakeAGame>> ==I can't make a game! I don't know how.== ''Yes, you can. [Insert Nike Swoosh(TM) here]''\n<<else>>[[I can't make a game! I don't know how.][$canMakeAGame = true]]\n<<endif>>[[I've been too busy lately to prepare.]]
<<display Earthquake>>
Alrighty. [[Have fun!|http://www.ludumdare.com/compo/ludum-dare-30/]]
Sorry to hear that. Friendship or love?\n\n[[Friendship.|Wanna Talk?][$busyWith = "friendship"]]\n[[Love.|Wanna Talk?][$busyWith = "love"]]\n[[Mind your own business. :P]]
<<display LDAnyway>>
<<set $canMakeAGame = false>>\n<<set $knowsLD = false>>
<<display "My Experiences">> And when [[making a game|I can't make a game! I don't know how.]], one must draw on their experiences. Just as any creator does in any discipline.
Do you want to talk about it?\n\n[[Yeah, actually, that would be great.]]\n[[Mind your own business. :P]]
Ludum Dare is a game jam. It's a weekend-long online event in which people all over the world make games from scratch (or mostly from scratch) with a 48- or 72-hour period, hopefully in keeping with a theme the community has voted on. They upload those games to the Ludum Dare [[web site|http://www.ludumdare.com/compo]] and then spend a few weeks rating other people's games.\n\nThere aren't any prizes for getting high ratings, overall, but many Ludum Dare games get developed for commercial release later. Either way, a lot of neat ideas come out of it. People from all over the world enter, each bringing [[their unique collection of experiences]] to the table.\n\nThis Twine game was made for the 30th Ludum Dare, with the theme Connected Worlds. Although it doesn't ask you to really make an LD game of your own, that's the setup for this interactive story. Why not [[give it another go?|Start]]\n\nIf you want to keep up with Ludum Dare news, you can always keep an eye on the {{{#LD48}}} hashtag on [[Twitter|https://twitter.com/search?q=%23LD48&src=typd]].
Crowbeak\na.k.a.\nLena LeRay
Oooooooh... yeah. That sucks. Work, relationship, other?\n\n[[Work.][$busyWith = "work"]]\n[[Relationship.][$busyWith = "relationship"]]\n[[Other.|Wanna Talk?][$busyWith = "other"]]