Video games, fiber arts, and more.

Pondering RogueliKes, RogueliTes, and Procedural Death Labyrinths

It’s been forever and a day since I posted anything here. Fall is busy in general for me as a JET ALT who is very involved with her schools. I was also working on and releasing my first finished video game, Ultra Hat Dimension. It was a great, if stressful experience. Check the game out and look for a postmortem in the near future.

Now that’s finished, I’ve begun making videos besides my critical/reminiscent long-form FFX let’s play. My first one is about the terms “roguelike”, “roguelite”, and “procedural death labyrinths” — both how the terms came about and how I use them. It’s a lead in to a series of one-offs about games I’ll be doing. The video script is below the embed.

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