Development

Phonics Shmupdate: Phoneme Display Swap!

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phoneme display swap in action

There’s some work to be done here involving the animations’ timing and the feel of things… but it functions. Hurrah!

There’s definitely a bug that allows one button to change position without the other button moving to swap places with it. I need to play around with it more.

Making it so that the player can/must choose which phoneme to switch to definitely makes the game more challenging. I’m going to need an extremely low difficulty option, which means I will probably have to have a two-phoneme option.

Development

Phonics Shmup Progress: Caught Up in Unity!

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phonics shmup all caught up

This is just a quick post to say that I did get the phonics shmup caught up in Unity to where I had it in Godot.* It took me about as much time as I expected, though I didn’t get the work done on the days I expected. It now does everything the Godot version did and has random asteroids floating through as well because I didn’t feel a need to disable them, at least not yet.

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