Development

Phonics Shmupdate: Colorblind friendliness and phonemes for days

Posted on
Colorblind friendliness and some IPA on display

It’s been a while since I did any updates regarding my phonics shmup; the stress of leaving a job and moving intercontinentally took its tool. When I stopped working on the game in April, I had broken it in magnificent ways. Now the broken is gone and I’ve added some colorblind friendliness features and built all of my phonemes in the way that Unity really wants: using GameObjects.

(more…)
Development

Phonics Shmupdate: Phoneme Display Swap!

Posted on
phoneme display swap in action

There’s some work to be done here involving the animations’ timing and the feel of things… but it functions. Hurrah!

There’s definitely a bug that allows one button to change position without the other button moving to swap places with it. I need to play around with it more.

Making it so that the player can/must choose which phoneme to switch to definitely makes the game more challenging. I’m going to need an extremely low difficulty option, which means I will probably have to have a two-phoneme option.

Development

Phonics Shmupdate: More and Better Refactoring, New Classes Made, Other Stuff

Posted on

It’s been a while since I updated. To be honest, I don’t exactly remember all changes I’ve made. I’ve been working on it here and there in spare moments amongst busy times.

Many things have been refactored; I undid some unnecessary future-proofing I did in the previous update’s refactoring because it was silly and hard to read. I abstracted out some classes, either as their own files or as subclasses, making some code much easier to read. Again, not much has visibly changed with this new build, but I’m really happy with the progress I’ve made.

(more…)
Development

Phonics Shmup Progress: Caught Up in Unity!

Posted on
phonics shmup all caught up

This is just a quick post to say that I did get the phonics shmup caught up in Unity to where I had it in Godot.* It took me about as much time as I expected, though I didn’t get the work done on the days I expected. It now does everything the Godot version did and has random asteroids floating through as well because I didn’t feel a need to disable them, at least not yet.

(more…)
Development

Phonics shmup progress, 3/8 and 3/14

Posted on
Screen Shot 2016-03-14 at 11.31.17 AM

I am trying to get in the habit of changing how I talk about this project. Apparently shmups don’t count as shooters to some people. The way I see it, you’re shooting things, ergo it is a shooter, but I prefer to use terms in standard ways, so here we are.

Anyway, I’ve had two days in the past week where I put in a decent amount of work on my shmup for teaching phonics… in spite of being down one hand for a new repetitive motion injury. Enemies are now a thing, though nothing hurts anything else.

(more…)
Development

Reviving the Phonics Shooter

Posted on

I started a project ages ago, a game that was to be a shooter intended to help students learn phonics. The ship shoots sound bullets; all the enemies have letters on their ships and are only vulnerable to the sounds those letters make. Some ships are therefore only vulnerable to one sound, while a C ship, for example, is vulnerable to two.

I can’t remember why I stopped working on it. Judging by the last time I accessed the project, it might have had to do with Ultra Hat Dimension and our decision to polish and ship the prototype we made for Ludum Dare. Regardless, it’s been a good long time. Although I opted to continue using the Godot Engine to make it, I decided to start again from the ground up.

Re-Making Progress

It only took me an afternoon to get back to pretty much where I was before. That could say something about how well I relearn long-disused scripting languages. Alternately, it could say something about how much I learned in the process of getting to where I was in the first place. Or both.

(more…)
Development

The Open Bundle

Posted on

Six years later edit (April 21, 2019): Links to the bundle have been removed. They now lead to a page that seems dangerous. Additionally, I’m no longer convinced bundles are a good thing. That’s another story, though.

open_bundle_header

There are so many game bundles on the internet (thank you, Humble Bundle, for making this a trend) that The Open Bundle is easy to overlook. Its name is simple but not descriptive, and to be honest it doesn’t actually include any games. Instead, it has art, music, and code for making games. What really makes it special, though, is that it’s a grand experiment in leveraging crowdfunding to make releasing things under Creative Commons licensing viable for artists.

(more…)