I’m taking a Coursera/Yale class on happiness called The Science of Well-Being. It covers the lies our brains tell us about what will make us happy and how to get around it. It’s loaded with good information. The major focus of the first video in week four is spending money on experiences will make you (and everyone around you) happier than purchasing material goods. I think there’s overlap between buying experiences and material goods in sense that some of the things you can purchase enable experiences.
The course discusses buying material goods such as cars, homes, fancy new tech toys, and the like. These are goods which are exciting to purchase but quickly become a regular part of everyday life. Experiences are things like vacations, concerts, etc, which last for a limited period of time. They’re too short for novelty to wear into boredom. We can’t just grow accustomed to the latter. They’re also more fun to talk about with friends, so they provide more happiness for longer.
However, some things enable new experiences by being owned. I’m gonna look at two examples here: needlework supplies and games.
Finally back with another Let’s Talk About video, this time on Cornerstone: The Song of Tyrim. I like this game, but the devs had an overly ambitious plan for the budget they crowdfunded, and that makes this a great example of why we need both AAA and indie games. Transcript is below the break.
There’s an awesome game out called Epistory: Typing Chronicles. It’s an adventure game controlled entirely via typing, and although it looks to some like just another typing game, it’s not. Script is below.
It’s been forever and a day since I posted anything here. Fall is busy in general for me as a JET ALT who is very involved with her schools. I was also working on and releasing my first finished video game, Ultra Hat Dimension. It was a great, if stressful experience. Check the game out and look for a postmortem in the near future.
Now that’s finished, I’ve begun making videos besides my critical/reminiscent long-form FFX let’s play. My first one is about the terms “roguelike”, “roguelite”, and “procedural death labyrinths” — both how the terms came about and how I use them. It’s a lead in to a series of one-offs about games I’ll be doing. The video script is below the embed.
Mid last month, I finally uploaded a video with my face in it to YouTube. It was for the TableTop Father’s Day contest. The prize was getting to be one of five videos compiled into one and introduced by Wil Wheaton. The challenge: to explain how gaming and your dad are tied together in 60 seconds or less. Here is my entry, which made top ten, but not top five.
TableTop is a YouTube show, the goal of which is to introduce awesome tabletop games to viewers. Each episode runs 25-30 minutes, during which Wil Wheaton explains the rules of the game, then plays through it with a few other nerdy celebrities so you actually get a feel for the flow of the game. Finer points of the rules are explained in text as they arise. If the game runs longer than the show allows for, they do a cut neatly stitched together with fun music and an overview of the score. Each episode is a compact yet thorough introduction to the featured game. Bonus points: the players are entertaining to watch.