Final Fantasy XIV: Great, when logging in happens


FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.

Final Fantasy XIV: A Realm Reborn (hereafter ARR) officially launched last week, aiming to make a game that was renowned for being terrible into something good. Square Enix didn’t anticipate so many people wanting to play, however, and there are not nearly enough servers for us all. There has been so much demand for the game that it took me four hours of trying to log in every five minutes before I could play yesterday. They’ve put a cap on the number of people who can be logged on to a given server at any given time, which makes it hard to actually get in to play the game… but once you do manage to log on to a character, the experience is great. By taking this route, Square Enix has managed to avoid the problem of lag, lag, lag that usually plagues highly-anticipated MMOs (and their expansions) when they are first released. This excellent gameplay experience comes, however, at the cost of angry customers.

This is a long article, so here’s my TL; DR: It’s like Final Fantasy XI, but with some modern MMO conventions. I recommend it, but if you want to play it you should wait a bit before doing so.

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On Being a Good World of Warcraft Player

Too many World of Warcraft players rely on this:

World of Warcraft Recount DPS chart

as an indicator of how good a player one is. Or on the color of the names of one’s gear. Or on how fast they got from 0 to 80. None of these are good indicators. There’s also a vast difference in what it takes to be good at PvP versus being good at PvE. (Usually, people who are good at PvP are also good at PvE, though the reverse is far less common.) Since I personally suck at PvP, having little interest in it, I will focus here on what it takes to be a good PvE player.

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