Trifecta: Poke for OSX, Itch.io, and the Ender’s Game Trailer

Item one: there is now a Mac OSX build for Poke, the game I mentioned in my last post.

It can be downloaded from item two, which is my profile up at itch.io. Itch.io is a web site made by another Ludum Dare person. It’s designed to just be a place where indie game developers can host their game files. The site supports pay what you want models, with the minimum price being set by the developer and $0.00 being a viable minimum price. It’s a neat site.

Then there is item three, the first trailer for the Ender’s Game movie adaptation.

The book and I have a history. When I was 9, Ender’s Game became the first book so engrossing that I stayed up until the wee hours of the morning to finish reading. To this day, it and its inseparable sequel Speaker for the Dead are, together, my favorite book. I’ve waited many, many years for this movie adaptation to come to fruition.

If I love this book so much, you might ask, why would I look forward to the adaptation? Aren’t they usually bad? Continue reading

Poke

Another Ludum Dare has come around and once again I have participated. The theme this time was Minimalism, and I did not do as well this time as last time.

Poke Screenshot

Granted, this time my game looks more like a game; it has graphics instead of a text interface. It’s easier to get into, since it’s short and simple.

It has one major flaw, though, and that is that I cannot build the code into something a non-programmer can play. This has been extremely frustrating.

So now I am going to go play and rate other people’s Ludum Dare entries. Maybe next weekend I’ll try using a different graphics engine and see if I can get that one to build. If I do, I’ll link the file here so everyone can try it.