I’m pleased to say that I’m pleased by the movie Prince of Persia: The Sands of Time. One thing it has going for it is that I can recommend it to just about anyone. As movies in general go, it’s pretty good; the acting is good, the pacing is good, the action is good. The soundtrack felt a little generic, but it suited the film just fine. The story is solid, coherent, and whole — which, again, is more than can be said for most movies based on video games. In short, it’s worth watching.
Compared to the Game
I played Prince of Persia: The Sands of Time right about when it came out. I was 79% of the way through the game (or so my save data assured me) when I lost the contents of my hard drive. I must confess that I left off finishing the game in despair — as any gamer knows, losing your save data unfairly is a great way to make you feel like doing anything but playing that game. It’s been seven years now, and I still haven’t picked it up again.
I’ve forgotten much about the game’s story. That will be rectified soon, since I’m reinstalling the game as I write this. However, that meant I went into the movie recalling certain elements and the feel of the game. While watching the movie, some things about the game came back to me. Most of the things I found myself remembering were different from the movie, but the changes made were good ones. Continue reading