There’s some work to be done here involving the animations’ timing and the feel of things… but it functions. Hurrah!
There’s definitely a bug that allows one button to change position without the other button moving to swap places with it. I need to play around with it more.
Making it so that the player can/must choose which phoneme to switch to definitely makes the game more challenging. I’m going to need an extremely low difficulty option, which means I will probably have to have a two-phoneme option.
Here’s the proof that all the recent effort spent on refactoring my phonics shmup was worth it — things are visibly changing and gameplay is evolving. :D
This has been an interesting week. I had work in on the shmup in bits and pieces around other things. The menu screen, with a credits panel that pops up, is the biggest visible change. I also added some particles for the disruptor broadcast. Most of the work I got done, though, was refactoring.
This is just a quick post to say that I did get the phonics shmup caught up in Unity to where I had it in Godot.* It took me about as much time as I expected, though I didn’t get the work done on the days I expected. It now does everything the Godot version did and has random asteroids floating through as well because I didn’t feel a need to disable them, at least not yet.
I was thinking about the fact that my students are young and Japanese, and more easily impressed by flashy things than non-flashy ones. I am not a graphic artist, really, so I decided to rebuild my phonics shmup in Unity. The ease of grabbing things from the asset store aids in creating something visually appealing.
I’ve spent the last several days learning Unity. Imagine my luck at finding that one of their introductory tutorials is a space shmup. The assets they provide with it are free to use, too.
If I were planning to sell this game, I would care about using assets from one of Unity’s tutorials. Who wants to release a commercial game using assets that most Unity developers will recognize? But I’m not. This is going to be free and intended for educational purposes. What I really care about is the likelihood that my kids (and the students of anyone else who wants to use it) will want to play it. For that purpose, these graphics are fine.
I am trying to get in the habit of changing how I talk about this project. Apparently shmups don’t count as shooters to some people. The way I see it, you’re shooting things, ergo it is a shooter, but I prefer to use terms in standard ways, so here we are.
Anyway, I’ve had two days in the past week where I put in a decent amount of work on my shmup for teaching phonics… in spite of being down one hand for a new repetitive motion injury. Enemies are now a thing, though nothing hurts anything else.