Since I’ve kinda abandoned the Sims 3 Legacy Challenge spreadsheet, someone else asked me if she could start distributing an updated version she made. I think it’s awesome that she wanted to do that and said yes. You can find her version on her site.
Five years later edit (April 21, 2019): That link still works!
My last customer service interaction with EA Games is one of many reasons I’m boycotting their products. I installed Origin today, though, as I already have a couple of games acquired through it. It seemed the easiest way to find out if they ever got ported to Mac (unlikely though that may be).
When I logged in, however, the number of games in my library was three times what I expected. Is this related to that terrible customer service experience, or something else?
My friend PyroFalkon is a huge fan of The Sims. He was the one who introduced me to the Legacy Challenge, which has taken over how I play The Sims. He has created a new challenge which he calls the Sims 3 Socialism Challenge and is currently beta testing it in Let’s Play form on his YouTube channel.
I’ve enjoyed watching it and since much of my blog traffic is drawn to my Legacy Challenge scorecard spreadsheet, maybe some of you will like the Socialism Challenge, too. Today I’ll talk about the rules PyroFalkon has set up and my thoughts on how things have gone so far.
It’s been a while since I played The Sims 3, and a while since the MacEpic family got any love. I’ve played since my last update, though I didn’t report on what happened. I’m sure I’ve forgotten some things, but here are the basics.
I went ahead and had Frederick and Elisabeth have another child. It’s another boy, and I named him Jack. I currently have no plans for a specific Lifetime Wish for him. He’s in elementary school now, and is already a Genius, Insane, and a light sleeper. He may be hell to raise, and I may feed him to the time stream rather quickly. His brothers, on the other hand…
I’ve actually gotten quite a bit of Sims 3 in, even though I’ve been busy with rehearsals and work and school. It’s easy to play 15 minutes here, 15 minutes there… and harder to chronicle things as I go in the process.
Zelda MacEpic perished as soon as she got off work one day. Literally. I failed to get 100,000 aspiration rewards points for her. However, she fulfilled her primary function — giving birth to the heir. I was so close to getting her Lifetime Wish granted, though. Very sad.
I made Frederick go pick up her grave and move it to the graveyard. I was too busy having Kevin perform experiments on everything in sight, trying to get as much use out of his science career as I could before he kicked it. I managed to set things on fire three times in one day doing that, but no one died as a result. In fact, in two of the instances, we got the fire put out before the firemen arrived.
I took some time to color-coordinate the house in red and pink, Kevin’s and Zelda’s favorite colors, respectively. I then expanded the house, making sure to have enough room for an addition to the family. The incoming kid would get its own room; the addition of a dining room enabled me to put the high chair in the kitchen. The bathroom is tiny, so the training potty is in the study. I just realized I don’t have a TV or a place to watch one… but I also don’t care too much.
While watching the first live action Death Note movie (and the first half of the second), I worked on the MacEpic Legacy. He received two promotions in quick order, thanks to some opportunities and the fact that his Lifetime Wish and job requirements work together well. With Kevin making more money, upgrades to his house came much faster.
I recently acquired The Sims 3. A friend of mine then introduced me to the Sims Legacy Challenge, which was originally conceptualized for The Sims 2. The goal is to start a new game with one impoverished Sim owning a large plot of land with no house on it and see how awesome you can make his (or her) family by the birth of the tenth generation.