There's some work to be done here involving the animations' timing and the feel of things... but it functions. Hurrah! There's definitely a bug that allows one button to change…
I participated in Ludum Dare last weekend. Although it was far from my most successful LD in terms of getting a good game done, since I used the Godot Engine to make it I learned a lot. This is particularly true in the area of dealing with collisions. So it was that when I came back to my phonics shmup yesterday, I got a lot done in a small amount of time.(more…)
I am trying to get in the habit of changing how I talk about this project. Apparently shmups don’t count as shooters to some people. The way I see it, you’re shooting things, ergo it is a shooter, but I prefer to use terms in standard ways, so here we are.
Anyway, I’ve had two days in the past week where I put in a decent amount of work on my shmup for teaching phonics… in spite of being down one hand for a new repetitive motion injury. Enemies are now a thing, though nothing hurts anything else.(more…)
Happy new year! I’ve made another video for YouTube, this time about a roguelite game called Downwell. The script is after the break. If you don’t know what I mean by roguelite, check out my video RogueliKes, RogueliTes, and Procedural Death Labyrinths.(more…)
Poke & itch.io
Six years later edit (April 20, 2019): You can no longer download Poke from itch.io. Sorry folks
Item one: there is now a Mac OSX build for Poke, the game I mentioned in my last post.
It can be downloaded from item two, which is my profile up at itch.io. Itch.io is a web site made by another Ludum Dare person. It’s designed to just be a place where indie game developers can host their game files. The site supports pay what you want models, with the minimum price being set by the developer and $0.00 being a viable minimum price. It’s a neat site.
Ender’s Game Trailer
Then there is item three, the first trailer for the Ender’s Game movie adaptation.(more…)