There’s some work to be done here involving the animations’ timing and the feel of things… but it functions. Hurrah!
There’s definitely a bug that allows one button to change position without the other button moving to swap places with it. I need to play around with it more.
Making it so that the player can/must choose which phoneme to switch to definitely makes the game more challenging. I’m going to need an extremely low difficulty option, which means I will probably have to have a two-phoneme option.
I participated in Ludum Dare last weekend, and although it was far from my most successful LD in terms of getting a good game done, I used the Godot Engine to make it and learned a lot, particularly in the area of dealing with collisions. So it was that when I came back to my phonics shmup yesterday, I got a lot done in a small amount of time.
I am trying to get in the habit of changing how I talk about this project, since apparently shmups don’t count as shooters to some people. The way I see it, you’re shooting things, ergo it is a shooter, but I prefer to use terms in standard ways, so here we are. Anyway, I’ve had two days in the past week where I put in a decent amount of work on my shmup for teaching phonics… in spite of being down one hand for a new repetitive motion injury. Enemies are now a thing, though nothing hurts anything else.
It can be downloaded from item two, which is my profile up at itch.io. Itch.io is a web site made by another Ludum Dare person. It’s designed to just be a place where indie game developers can host their game files. The site supports pay what you want models, with the minimum price being set by the developer and $0.00 being a viable minimum price. It’s a neat site.
Then there is item three, the first trailer for the Ender’s Game movie adaptation.
The book and I have a history. When I was 9, Ender’s Game became the first book so engrossing that I stayed up until the wee hours of the morning to finish reading. To this day, it and its inseparable sequel Speaker for the Dead are, together, my favorite book. I’ve waited many, many years for this movie adaptation to come to fruition.
If I love this book so much, you might ask, why would I look forward to the adaptation? Aren’t they usually bad? Continue reading →
Another Ludum Dare has come around and once again I have participated. The theme this time was Minimalism, and I did not do as well this time as last time.
Granted, this time my game looks more like a game; it has graphics instead of a text interface. It’s easier to get into, since it’s short and simple.
It has one major flaw, though, and that is that I cannot build the code into something a non-programmer can play. This has been extremely frustrating.
So now I am going to go play and rate other people’s Ludum Dare entries. Maybe next weekend I’ll try using a different graphics engine and see if I can get that one to build. If I do, I’ll link the file here so everyone can try it.